Commander
8.8±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.2
High confidence708 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (72% CMC 0-2)+15ⓘ
Fast mana4
+7
Mana rocks6
Tutors5
+3
Draw engines5
Cantrips & burst draw5
Wheels1
Value engines3
Control Strategy Bonus (43.3 interaction cards)+30ⓘ
Counterspells15
Spot removal6
+4
Graveyard hate2
Board wipes3
Stax & hate1
Protection5
+4
Two-Color Powerhouse Lands (5)+16ⓘ
Fetchlands8
+8
+8
+8
+8
+8
+8
+8
+7
Dual & shock lands3
+6
+5
+4
Premium utility lands4
+5
+5
+5
+4
Utility lands13
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+2
+2
Basic lands2
+1
+1
3 Combo Families (3 lines, Consistency: 96%)+34ⓘ
Tempo Control (lockout lethality)+20ⓘ
2 extra turn effects+10ⓘ
Combo pieces5
Synergy pieces2
Win conditions1
Reanimation1
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.8 → Bracket 4
Interaction98Mana base96Threats95
1.8 above Bracket 3 ceiling (7)
0.2 below Bracket 5 threshold (9)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓2-card combo 2
✓
Extra turns 2
✕Mass land denial — none
Themes5 total
Counter Control13 cards
13 counterspells. Control the stack and protect your win conditions.
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Storm6 cards
6 storm synergies. Chain spells for exponential value.
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Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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History
No history yet
Each time you re-analyze or sync from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.