Commander
3.9±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(258 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks4
Land ramp6
Other acceleration3
Commander Draw Engine (Avatar Aang provides card draw)+15ⓘ
Tutors7
Draw engines2
Cantrips & burst draw8
Value engines4
Counterspells1
Spot removal7
Board wipes2
Stax & hate1
Mana Acceleration (16 sources)+6ⓘ
Fetchlands1
Premium utility lands4
Utility lands10
Taplands4
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 4 evasion enablers, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+6.1ⓘ
1 extra turn effect+5ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces10
Combat threats8
Sacrifice outlets1
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.9 (Bracket 2)+Game Changers→ Bracket 3
Threats84Consistency82Mana base77
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Human Tribal20 cards
20 human creatures detected. Tribal synergies can create powerful board states.
Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
+1/+1 Counters13 cards
13 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.