Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(354 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks1
Land ramp20
Other acceleration1
Draw engines2
Cantrips & burst draw3
Recursion9
Value engines4
Spot removal2
Graveyard hate2
Board wipes2
Stax & hate3
Protection3
Mana Acceleration (24 sources)+14ⓘ
Fetchlands7
Dual & shock lands6
Premium utility lands2
Utility lands9
Taplands4
Combat Damage Synergy: 1 token doubler, aristocrats engine, 2 damage multipliers+20ⓘ
Synergy pieces10
Win conditions4
Combat threats1
Sacrifice outlets2
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base93Speed88Threats81
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Graveyard/Reanimator9 cards
9 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.