Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(361 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks6
Land ramp4
Other acceleration4
Tutors4
Draw engines5
Cantrips & burst draw1
Counterspells2
Spot removal5
Graveyard hate1
Land destruction1
Board wipes1
Stax & hate1
Protection13
Two-Color Powerhouse Lands (7)+20ⓘ
Mana Acceleration (19 sources)+9ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands2
Utility lands13
Taplands8
Combat Damage Synergy: token package, 6 haste enablers, 3 evasion enablers, 2 damage multipliers+25ⓘ
Synergy pieces3
Win conditions6
Combat threats4
Drain effects1
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base92Interaction84Speed72
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro16 cards
16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.