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Commander
6.5±0.5
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Medium confidence593 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks7
Mana dorks2
Land ramp2
Tutors4
Draw engines9
Cantrips & burst draw5
Value engines5
Counterspells2
Spot removal6
Board wipes2
Stax & hate1
Protection7
Mana Acceleration+4ⓘ
Fetchlands2
Premium utility lands3
Utility lands7
Taplands2
Basic lands3
2 Combo(s) Detected (Consistency: 100%)+30ⓘ
Combat Damage Synergy: token swarm strategy, 8 token doublers, 2 haste enablers, 7 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Tempo Control+6ⓘ
Extra Turn Package+5ⓘ
Combo pieces4
Synergy pieces30
Win conditions4
Combat threats4
Drain effects1
Token generators1
Reanimation1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.5 → Bracket 4
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy38 cards
38 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Human Tribal28 cards
28 human creatures detected. Tribal synergies can create powerful board states.
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Legends Matter23 cards
23 legendary synergies. Your legends grow stronger together.
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