Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(557 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks2
Land ramp20
Other acceleration1
Tutors3
Draw engines13
Cantrips & burst draw3
Recursion6
Spot removal14
Land destruction1
Board wipes2
Stax & hate1
Protection2
Mana Acceleration (25 sources)+15ⓘ
High Land Count (59)+-10ⓘ
Fetchlands15
Dual & shock lands7
Premium utility lands5
Utility lands14
Taplands6
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
Combo pieces1
Synergy pieces7
Win conditions1
Combat threats2
Sacrifice outlets4
Drain effects5
Token generators10
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Mana base99Threats95Consistency91
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Insect Tribal31 cards
31 insect creatures detected. Tribal synergies can create powerful board states.
Aristocrats30 cards
30 sacrifice/death synergies. Drains opponents while generating value from deaths.
+1/+1 Counters29 cards
29 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.