Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(338 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks6
Land ramp1
Other acceleration1
Treasure generators4
Commander Draw Engine (Karazikar, the Eye Tyrant provides card draw)+10ⓘ
Draw engines4
Cantrips & burst draw1
Recursion1
Value engines2
Spot removal8
Board wipes4
Stax & hate5
Protection3
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands3
Dual & shock lands6
Premium utility lands1
Utility lands3
Taplands2
1 Combo(s) Detected (Consistency: 30%)+16ⓘ
Combat Damage Synergy: aristocrats engine, 2 damage multipliers+16ⓘ
Combo pieces2
Synergy pieces1
Win conditions1
Combat threats1
Drain effects1
Token generators2
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Interaction85Mana base83Threats61
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Forced Combat / Goad9 cards
9 forced combat effects. Make opponents attack each other.
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.
Voltron7 cards
7 equipment/auras. Stack these on your commander for one-shot commander damage kills.