Commander
5.5±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(371 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks2
Land ramp1
Other acceleration3
Draw engines6
Cantrips & burst draw2
Recursion4
Value engines8
Control Strategy Bonus (10.4 interaction cards)+12ⓘ
Counterspells2
Spot removal7
Graveyard hate3
Board wipes4
Stax & hate10
Mono-Color Mana Base (no fixing needed)+20ⓘ
Fetchlands1
Premium utility lands1
Utility lands3
Basic lands1
Plains+32
6 Combo Families (6 lines, Consistency: 34%)+33ⓘ
Combat Damage Synergy: token swarm strategy+11ⓘ
Combo pieces10
Synergy pieces1
Win conditions1
Combat threats2
Drain effects3
Token generators1
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction95Threats90Mana base70
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Lifegain19 cards
19 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.