Rune-Tail - Leave Me Alone [3]

5.5±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Deterministic combo linesApproach of the Second Sun,Reprieve
High confidence(371 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Mono-Color Mana Base (no fixing needed)+20
Fetchlands1
Premium utility lands1
Basic lands1
6 Combo Families (6 lines, Consistency: 34%)+33
Combat Damage Synergy: token swarm strategy+11
Synergy pieces1
Win conditions1
Token generators1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
Interaction95Threats90Mana base70

1.0 above Bracket 2 ceiling (4.5)

1.0 below Bracket 4 threshold (6.5)

2-card combo are present, but your power level already places this deck in Bracket 3.

2-card combo
Mass land denial — none
Extra turns — none

Themes5 total

Lifegain19 cards

19 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

Human Tribal10 cards

10 human creatures detected. Tribal synergies can create powerful board states.

Combos6 total