Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(246 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (37% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks11
Land ramp1
Draw engines6
Cantrips & burst draw1
Spot removal1
Board wipes2
Mana Acceleration (13 sources)+3ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Dual & shock lands5
Premium utility lands2
Utility lands9
Taplands4
Combat Damage Synergy: token package, 3 extra combats, 9 haste enablers, 3 evasion enablers, aristocrats engine, 8 damage multipliers+25ⓘ
Synergy pieces5
Win conditions1
Combat threats15
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats82Mana base79Interaction53
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter33 cards
33 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.