Zinnia, Valley's Voice

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Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence438 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8
Fast mana1
Mana rocks11
Mana dorks3
Land ramp1
Tutors1
Draw engines10
Recursion1
Value engines3
Counterspells3
Spot removal4
Board wipes2
Protection3
Mana Acceleration+6
Dual & shock lands7
Premium utility lands3
Utility lands7
Taplands3
Basic lands3
Combat Damage Synergy: token package, 1 extra combat, 2 evasion enablers, aristocrats engine+25
1 Combo(s) Detected (Consistency: 55%)+19
Combo pieces2
Synergy pieces16
Combat threats2
Drain effects3
Other2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4 → Bracket 3

1.4 above Bracket 2 ceiling (5)

0.6 below Bracket 4 threshold (7)

Game changers 1
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy19 cards

19 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

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Blink/Flicker9 cards

9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos1 total

  • 2-card combo · 1
  • +