Commander
4.7±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(326 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Land ramp5
Other acceleration2
Commander Draw Engine (Jin Sakai, Ghost of Tsushima provides card draw)+21ⓘ
Tutors2
Draw engines12
Cantrips & burst draw3
Value engines2
Counterspells4
Spot removal5
Graveyard hate1
Protection5
Fetchlands5
Dual & shock lands3
Premium utility lands2
Utility lands9
Taplands10
1 extra turn effect+5ⓘ
Synergy pieces5
Win conditions1
Combat threats2
Reanimation6
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 3
Mana base93Consistency90Threats61
0.2 above Bracket 2 ceiling (4.5)
1.8 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Aggro18 cards
18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.