Tergrid, God of Fright

Commander
B
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence179 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana3
B+7
B+5
BB+1
Mana rocks5
2+6
2+4
2+2
3+3
4+6
Other acceleration3
3+3
3+1
4B/PB/PB/P+10
Treasure generators1
1B+3
Draw engines6
1B+4
2B+5
1BB+5
1BB+4
2BB+5
4BB+2
Cantrips & burst draw3
2+2
2B+1
3B+1
Wheels3
2B+4
2BB+4
2BB+1
Recursion2
B+1
XBB+1
Value engines1
BBBBB+1
Other2
1B+1
2BB+1
Spot removal6
1+7
1B+1
2B+2
1BB+2
2BB+2
7+2
Graveyard hate1
1+8
Board wipes5
XB+2
1BB+7
3BB+1
BBBBB+1
6B+2
Stax & hate11
1B+2
1B+2
1B+1
1B+1
1BB+2
2B+2
2B+2
1BB+1
2BB+1
2BB+1
3B+1
Edict effects2
3B+4
5BB+5
Protection4
B+1
B+1
2+4
3+1
Mono-Color Powerhouse Lands (1)+1
Fetchlands2
+7
+5
Utility lands8
4+2
+2
+2
+2
+2
+46
+2
+2
Taplands3
2B+2
+2
+2
Combat Damage Synergy: aristocrats engine+8
Combo pieces1
4B/PB/PB/P+8
Synergy pieces7
1B+2
2B+5
1BB+1
2B+1
2BB+5
2BB+2
2BB+1
Combat threats2
B+2
B+2
Sacrifice outlets1
BB+1
Drain effects6
B+2
B+1
3+3
3B+1
3B+1
3BB+1
Token generators1
6B+2
Other2
3+1
4BB+4

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.1 → Bracket 2
Mana base79Interaction70Threats54

0.1 above Bracket 1 ceiling (3)

1.9 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Aristocrats21 cards

21 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Discard18 cards

18 discard synergies. Empty opponents' hands while gaining value.

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Stax13 cards

13 stax pieces. Tax and restrict opponents' resources while breaking parity.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.