Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence179 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana3
Mana rocks5
Other acceleration3
Treasure generators1
Draw engines6
Cantrips & burst draw3
Wheels3
Recursion2
Value engines1
Other2
Spot removal6
Graveyard hate1
Board wipes5
Stax & hate11
Edict effects2
Protection4
Mono-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
+7
+5
Utility lands8
+2
+2
+2
+2
+46
+2
+2
Taplands3
+2
+2
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces1
Synergy pieces7
Combat threats2
Sacrifice outlets1
Drain effects6
Token generators1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base79Interaction70Threats54
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Discard18 cards
18 discard synergies. Empty opponents' hands while gaining value.
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Stax13 cards
13 stax pieces. Tax and restrict opponents' resources while breaking parity.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.