3.7±0.65
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence238 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana4
Mana rocks1
Land ramp1
Other acceleration3
Treasure generators2
Draw engines5
Cantrips & burst draw5
Recursion1
Value engines8
Spot removal5
Graveyard hate3
Board wipes1
Stax & hate1
Protection6
+1.6
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
+5
Dual & shock lands2
+9
+6
Premium utility lands2
+5
+4
Utility lands9
+2
+2
+2
+16
+18
+2
+2
+2
Taplands3
+2
+2
+2
Combat Damage Synergy: 2 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+19ⓘ
Synergy pieces7
Combat threats2
Sacrifice outlets2
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base81Threats64Consistency58
0.7 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Legends Matter15 cards
15 legendary synergies. Legends in the deck grow stronger together.
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Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.