Commander
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(337 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (35% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks6
Mana dorks1
Treasure generators2
Tutors1
Draw engines11
Cantrips & burst draw5
Recursion6
Counterspells5
Spot removal13
Board wipes3
Stax & hate3
Protection1
Fetchlands1
Dual & shock lands7
Premium utility lands2
Utility lands8
2 Combo Families (2 lines, Consistency: 55%)+23ⓘ
Combat Damage Synergy: aristocrats engine, 3 damage multipliers+20ⓘ
Tempo Control (lockout lethality)+11.5ⓘ
1 extra turn effect+5ⓘ
Combo pieces3
Synergy pieces14
Win conditions1
Combat threats1
Token generators3
Reanimation2
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats94Interaction85Mana base79
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes2 total
Graveyard (Commander)14 cards
This deck uses the graveyard as a primary resource.
Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.