Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(410 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks2
Mana dorks8
Draw engines8
Recursion1
Counterspells1
Spot removal6
Board wipes1
Stax & hate1
Mana Acceleration (20 sources)+10ⓘ
Two-Color Powerhouse Lands (2)+7ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands1
Utility lands8
Taplands5
2 Combo(s) Detected (Consistency: 81%)+27ⓘ
Combat Damage Synergy: token package, 1 extra combat, 2 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces3
Win conditions3
Combat threats3
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Mana base88Speed87Threats84
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.