Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(387 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana4
Mana rocks5
Other acceleration1
Tutors8
Draw engines6
Cantrips & burst draw1
Recursion2
Counterspells1
Spot removal2
Graveyard hate1
Board wipes4
Stax & hate1
Edict effects1
Two-Color Powerhouse Lands (4)+19ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands10
Combat Damage Synergy: token swarm strategy, aristocrats engine+24ⓘ
Synergy pieces3
Combat threats7
Sacrifice outlets5
Drain effects1
Token generators6
Reanimation1
Clone effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats90Consistency89Mana base87
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Zombie Tribal24 cards
24 zombie creatures detected. Tribal synergies can create powerful board states.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.