Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(250 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana rocks7
Mana dorks2
Land ramp7
Draw engines3
Cantrips & burst draw7
Recursion2
Value engines2
Counterspells3
Spot removal10
Board wipes2
Stax & hate1
Protection4
Mana Acceleration (16 sources)+6ⓘ
Fetchlands7
Dual & shock lands2
Premium utility lands3
Utility lands10
Taplands9
Combat Damage Synergy: token package, 2 evasion enablers, 2 damage multipliers+17ⓘ
Synergy pieces2
Combat threats2
Drain effects1
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base92Interaction70Speed54
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Graveyard/Reanimator6 cards
6 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.