Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(220 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Other acceleration4
Treasure generators2
Low Land Count (15/32)+-43ⓘ
Tutors1
Draw engines3
Cantrips & burst draw2
Spot removal7
Land destruction1
Board wipes3
Stax & hate1
Edict effects1
Protection1
Mono-Color Mana Base (no fixing needed)+55ⓘ
Mono-Color Powerhouse Lands (8)+25ⓘ
Low Land Count (15/32)+-43ⓘ
Fetchlands1
Dual & shock lands1
Utility lands9
Taplands1
Combat Damage Synergy: 1 token doubler, aristocrats engine+12ⓘ
Synergy pieces11
Win conditions7
Combat threats5
Sacrifice outlets3
Drain effects2
Token generators4
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Threats92Mana base70Interaction53
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Zombie Tribal27 cards
27 zombie creatures detected. Tribal synergies can create powerful board states.
Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.