Commander
3.0±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence172 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (35% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks4
Land ramp1
Other acceleration1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines9
Cantrips & burst draw7
Recursion2
Value engines3
Spot removal10
Artifact/enchantment removal1
Board wipes5
Stax & hate3
Protection2
Two-Color Mana Base (no fixing needed)+10ⓘ
Fetchlands1
+5
Dual & shock lands2
+4
+4
Premium utility lands2
+6
+5
Utility lands4
+2
+2
+2
+2
Taplands5
+3
+2
+2
+2
Basic lands2
+10
+12
Tempo Control (lockout lethality)+10.5ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces2
Win conditions5
Combat threats6
Drain effects10
Token generators1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Interaction78Mana base75Threats61
Right at the Bracket 2 threshold
2.0 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)14 cards
This deck generates value from sacrificing and recurring creatures.
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Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
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Burn13 cards
13 damage dealers. Burn opponents down with direct damage.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.