Commander
3.4±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(199 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks5
Land ramp2
Other acceleration1
Tutors2
Draw engines2
Cantrips & burst draw3
Recursion1
Spot removal5
Artifact/enchantment removal1
Two-Color Mana Base (no fixing needed)+29ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands3
Combat Damage Synergy: token swarm strategy, 4 token doublers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
2 Combo(s) Detected (Consistency: 58%)+23ⓘ
Combo pieces3
Synergy pieces3
Combat threats2
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Threats83Mana base75Interaction48
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
+1/+1 Counters41 cards
41 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.