Commander
No commander provided2.7±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(154 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks6
Mana dorks3
Land ramp2
Draw engines2
Cantrips & burst draw1
Recursion3
Value engines4
Spot removal10
Board wipes3
Stax & hate4
Protection1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
Premium utility lands3
Utility lands6
Taplands12
Combat Damage Synergy: token package, 1 damage multiplier+7ⓘ
Win conditions3
Combat threats2
Sacrifice outlets1
Drain effects2
Token generators1
Reanimation2
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Mana base82Speed52Interaction51
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Infect34 cards
34 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Aggro20 cards
20 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.