Infect Deck

Commander
No commander provided
2.7±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(154 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Combat Damage Synergy: token package, 1 damage multiplier+7
Sacrifice outlets1
Token generators1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.7 → Bracket 1
Mana base82Speed52Interaction51

1.7 above Bracket 0 ceiling (1)

0.3 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Infect34 cards

34 infect/poison cards. Win with 10 poison counters instead of 40 damage.

Aggro20 cards

20 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.