Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(397 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana7
Mana rocks3
Other acceleration4
Treasure generators2
Tutors1
Draw engines9
Cantrips & burst draw6
Recursion14
Value engines2
Spot removal8
Board wipes1
Edict effects1
Protection2
Mono-Color Powerhouse Lands (3)+14ⓘ
Mana Acceleration (14 sources)+4ⓘ
Mono-Color Mana Base (no fixing needed)+3ⓘ
Premium utility lands1
Utility lands5
Taplands6
Basic lands1
Swamp+24
2 Combo Families (2 lines, Consistency: 55%)+23ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces4
Synergy pieces7
Combat threats2
Sacrifice outlets4
Drain effects2
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats91Consistency89Mana base70
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)15 cards
This deck uses the graveyard as a primary resource.
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.