Commander
4.6±0.6
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Medium confidence312 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana3
+7
+7
Mana rocks1
Other acceleration1
Treasure generators1
Tutors1
Draw engines4
Cantrips & burst draw4
Recursion2
Value engines4
Spot removal6
Graveyard hate1
Board wipes5
Protection1
Mono-Color Powerhouse Lands (6)+25ⓘ
Fetchlands5
+8
+8
+8
+8
+7
Premium utility lands1
+6
Utility lands7
+4
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands1
+17
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces12
Combat threats5
Sacrifice outlets2
+3
Drain effects3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 2
Mana base88Threats85Interaction74
1.6 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Tokens (Commander)13 cards
This deck generates and leverages a wide board of creature tokens.
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Aristocrats8 cards
8 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.