Commander
3.2±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(188 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana1
Mana dorks3
Land ramp5
Other acceleration3
Treasure generators4
Tutors2
Draw engines6
Cantrips & burst draw3
Value engines11
Other1
Spot removal5
Graveyard hate1
Stax & hate1
Edict effects1
Protection4
Two-Color Mana Base (no fixing needed)+26ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands2
Utility lands2
Taplands4
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces19
Win conditions4
Combat threats7
Drain effects3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats89Mana base75Consistency54
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)26 cards
This deck generates and leverages a wide board of creature tokens.
Lifegain20 cards
20 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Food Matters19 cards
19 food synergy cards. Create, sacrifice, and benefit from Food tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.