Commander
4.1±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(273 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks3
Treasure generators5
Draw engines4
Cantrips & burst draw10
Value engines2
Control Strategy Bonus (11.6 interaction cards)+18ⓘ
Counterspells1
Spot removal8
Board wipes3
Protection2
Two-Color Mana Base (no fixing needed)+7ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands2
Taplands6
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Synergy pieces5
Win conditions1
Drain effects6
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.1 → Bracket 2
Mana base75Speed65Interaction60
1.1 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Burn24 cards
24 damage dealers. Burn opponents down with direct damage.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.