Newer scoring is available for this deck.
The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.
Sign in to re-analyze, or paste the deck list again from the home page.
Commander
No commander provided4.4±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence298 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana2
Mana rocks3
Mana dorks2
Land ramp7
Other acceleration4
Draw engines6
Cantrips & burst draw3
Value engines5
Spot removal5
Graveyard hate1
Board wipes1
Stax & hate4
Protection3
Mana Acceleration+8ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands2
Utility lands4
Taplands7
Basic lands3
Combat Damage Synergy: token package, 1 haste enabler, 3 evasion enablers, 1 damage multiplier+19ⓘ
Win conditions2
Combat threats3
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.4 → Bracket 2
1.4 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Dinosaur Tribal35 cards
35 dinosaur creatures detected. Tribal synergies can create powerful board states.
,,,,
Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.
,,,,
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.