Commander
3.6±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(215 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks2
Land ramp7
Other acceleration2
Treasure generators2
Draw engines4
Cantrips & burst draw9
Recursion3
Spot removal8
Graveyard hate1
Board wipes2
Stax & hate1
Protection1
Mana Acceleration (15 sources)+5ⓘ
Fetchlands2
Premium utility lands1
Utility lands4
Taplands8
Other1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, aristocrats engine+25ⓘ
1 Combo Family (1 lines, Consistency: 40%)+17ⓘ
Combo pieces1
Synergy pieces6
Win conditions4
Combat threats4
Sacrifice outlets1
Drain effects2
Token generators6
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Threats87Mana base67Speed58
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Landfall19 cards
19 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
+1/+1 Counters17 cards
17 counter synergies. Grow your creatures over time for massive threats.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.