Commander
3.7±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(236 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp4
Other acceleration2
Treasure generators3
Commander Synergy (1 groups)+2ⓘ
Tutors1
Draw engines6
Cantrips & burst draw6
Recursion2
+3
Value engines13
Other1
Spot removal16
Artifact/enchantment removal1
Graveyard hate1
Board wipes3
Stax & hate1
Protection2
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands2
+4
+4
Premium utility lands2
+6
+5
Utility lands11
+2
+2
+2
+2
+2
+2
+2
+2
Taplands9
+2
+2
+2
+2
Basic lands2
+8
+8
Combat Damage Synergy: token swarm strategy, 2 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces12
Win conditions1
Combat threats8
Sacrifice outlets2
Drain effects1
Token generators1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Interaction89Threats83Mana base75
0.7 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters16 cards
16 counter synergies. Grow your creatures over time for massive threats.
,,,,
Artifacts Matter15 cards
15 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
,,,,
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.