Inalla, Archmage Ritualist

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Commander
See all Inalla, Archmage Ritualist data
4.6±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence287 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Other acceleration1
Tutors1
Draw engines3
Cantrips & burst draw2
Recursion5
Value engines3
Counterspells5
Spot removal8
Graveyard hate1
Board wipes1
Stax & hate1
Other3
Fetchlands2
Premium utility lands3
Utility lands2
Taplands10
Basic lands3
3 Combo(s) Detected (Consistency: 43%)+25
Combat Damage Synergy: 3 haste enablers, aristocrats engine, 1 damage multiplier+18
Tempo Control+6.6
Extra Turn Package+5
Combo pieces5
Synergy pieces7
Combat threats1
Sacrifice outlets1
Drain effects1
Reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.6 → Bracket 3
Extra turns 1
Game changers — none
Mass land denial — none
2-card combo — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Wizard Tribal37 cards

37 wizard creatures detected. Tribal synergies can create powerful board states.

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Human Tribal19 cards

19 human creatures detected. Tribal synergies can create powerful board states.

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Blink/Flicker12 cards

12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos3 total

  • 2-card combo · 1
  • +
  • 3-card combos · 2
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