Commander
4.5±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(304 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana5
Land ramp3
Treasure generators8
Tutors2
Draw engines1
Cantrips & burst draw4
Value engines4
Counterspells2
Spot removal9
Artifact/enchantment removal1
Graveyard hate2
Board wipes3
Stax & hate2
Protection5
Mono-Color Powerhouse Lands (2)+11ⓘ
Mana Acceleration (13 sources)+3ⓘ
Mono-Color Mana Base (no fixing needed)+2ⓘ
Fetchlands1
Utility lands8
Taplands3
Basic lands1
Mountain+23
Combat Damage Synergy: token package, 2 extra combats, 2 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces3
Win conditions5
Combat threats2
Sacrifice outlets2
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Interaction88Threats83Speed77
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.