Commander
3.8±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(254 pts)
Estimated win turn
T11best
T12typical
T12+contested
Vector breakdown
Heavy Curve (44% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Land ramp1
Other acceleration1
Tutors2
Draw engines3
Cantrips & burst draw1
Wheels1
Recursion1
Value engines4
Counterspells1
Spot removal3
Board wipes10
Stax & hate2
Fetchlands1
Dual & shock lands6
Premium utility lands1
Utility lands4
Taplands8
Tempo Control (lockout lethality)+8.4ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Synergy pieces4
Win conditions1
Combat threats2
Token generators1
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.8 (Bracket 2)+Game Changers→ Bracket 3
Interaction84Mana base77Consistency44
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Enchantress5 cards
5 enchantment synergy cards. Deck rewards you for casting enchantments.
Chaos5 cards
5 chaos effects. Embrace randomness with coin flips and dice rolls.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.