Commander
2.8±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Commander combat pressure
Medium confidence(157 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Mana dorks1
Tutors1
Draw engines1
Cantrips & burst draw3
Value engines2
Spot removal2
Protection2
Mono-Color Mana Base (no fixing needed)+15ⓘ
Mana Acceleration (21 sources)+11ⓘ
Fetchlands2
Utility lands1
Basic lands1
Forest+32
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 extra combat, 2 haste enablers, 4 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces5
Combat threats3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Mana base70Speed67Threats63
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters20 cards
20 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.