Commander
5.8±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence405 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Commander Synergy+1ⓘ
Heavy Curve−10ⓘ
Fast mana3
Mana rocks1
Mana dorks3
Land ramp1
Other acceleration10
Other acceleration1
Commander Synergy+1ⓘ
Tutors3
Draw engines9
Cantrips & burst draw6
Recursion2
Value engines3
Counterspells2
Artifact/enchantment removal1
Spot removal9
Board wipes1
Stax & hate1
Edict effects3
Protection2
Mana Acceleration+6ⓘ
Fetchlands4
+8
+8
+8
+7
Dual & shock lands9
+6
+6
+6
+6
+6
+6
+5
+4
+4
Premium utility lands5
+5
+5
+5
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
Basic lands5
+2
+3
+2
+3
+1
3 Combo Families+32ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+2ⓘ
Combo pieces7
Synergy pieces3
Win conditions6
Combat threats4
Sacrifice outlets2
Drain effects1
Token generators1
Alternate win strategies1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8+Game Changers 2→ Bracket 3
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Elemental Tribal35 cards
35 elemental creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana26 cards
26 high-impact creatures. Ramp into massive threats that dominate the board.
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Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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History10 snapshots
Grade
Power5.9→5.8-0.1
BracketB3→B3
Vectors
Velocity
56→50
-6
Consistency
65→65
—
Interaction
81→81
—
Efficiency
94→94
—
Lethality
93→93
—
Card Changes
Added (2)
+2
Removed (2)
Grade
Power6.4→5.9-0.5
BracketB3→B3
Vectors
Velocity
59→56
-3
Consistency
69→65
-4
Interaction
82→81
-1
Efficiency
94→94
—
Lethality
91→93
+2
Card Changes
Added (10)
+4
Removed (10)
Combos:2→8+6
Grade
Power6.3→6.4+0.1
BracketB3→B3
Vectors
Velocity
58→59
+1
Consistency
69→69
—
Interaction
82→82
—
Efficiency
94→94
—
Lethality
91→91
—
Card Changes
Added (1)
Removed (1)
Grade
Power6.3→6.3—
BracketB3→B3
Vectors
Velocity
64→58
-6
Consistency
69→69
—
Interaction
76→82
+6
Efficiency
94→94
—
Lethality
91→91
—
Card Changes
Added (1)
Removed (1)
Grade
Power6.2→6.3+0.1
BracketB3→B3
Vectors
Velocity
64→64
—
Consistency
69→69
—
Interaction
44→76
+32
Efficiency
94→94
—
Lethality
91→91
—
Card Changes
Added (1)
Removed (1)
Grade
Power6.5→6.2-0.3
BracketB3→B3
Vectors
Velocity
69→64
-5
Consistency
68→69
+1
Interaction
44→44
—
Efficiency
95→94
-1
Lethality
91→91
—
Card Changes
Added (4)
+2
Removed (3)
Grade
Power6.5→6.5—
BracketB3→B3
Vectors
Velocity
73→69
-4
Consistency
83→68
-15
Interaction
49→44
-5
Efficiency
95→95
—
Lethality
85→91
+6
Card Changes
Added (9)
+4
Removed (10)
Grade
Power6.5→6.5—
BracketB3→B3
Vectors
Velocity
73→73
—
Consistency
84→83
-1
Interaction
53→49
-4
Efficiency
95→95
—
Lethality
85→85
—
Card Changes
Added (1)
Removed (1)
Grade
Power6.5→6.5—
BracketB3→B3
Vectors
Velocity
66→73
+7
Consistency
72→84
+12
Interaction
50→53
+3
Efficiency
95→95
—
Lethality
92→85
-7
Card Changes
Added (1)
Removed (1)
Grade
Power6.5→6.5—
BracketB3→B3
Vectors
Velocity
66→66
—
Consistency
72→72
—
Interaction
46→50
+4
Efficiency
95→95
—
Lethality
92→92
—
Card Changes
Added (1)
Removed (1)