Smashling, the Ridiculous

Commander
5.8±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence405 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Commander Synergy+1
Heavy Curve−10
Fast mana3
1+10
2R+1
2RR+5
Mana rocks1
2+6
Mana dorks3
1R+2
1R+1
4R/GR/G+1
Land ramp1
1GU+1
Other acceleration10
1R+6
RG+2
3+6
GUR+6
GUR+3
3+2
5B+1
6UU+1
7UU+2
10G+2
Other acceleration1
2RRR+1
Commander Synergy+1
Tutors3
R+8
1G+2
GUR+2
Draw engines9
1G+5
2G+5
2G+5
3+3
2G+2
1GU+1
2GG+2
4UU+2
3WWBB+2
Cantrips & burst draw6
4U+3
2UUU+2
2RRR+1
4GGG+2
7+1
6UU+1
Recursion2
4GG+2
5G+2
Value engines3
2UR+5
4+3
5GUR+2
Counterspells2
U+7
2U+10
Artifact/enchantment removal1
3G+2
Spot removal9
W+7
W+6
2W+5
3WW+9
3RR+7
4B+2
5U+2
4GGG+3
7UU+2
Board wipes1
4WW+6
Stax & hate1
2U+1
Edict effects3
5RR+1
7+1
4RRR+1
Protection2
1G+2
2W+8
Mana Acceleration+6
Fetchlands4
+8
+8
+8
+7
Dual & shock lands9
+6
+6
+6
+6
+6
+6
+5
+4
+4
Premium utility lands5
+5
+5
+5
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands3
1G+2
+2
+2
Basic lands5
+2
+3
+2
+3
+1
3 Combo Families+32
Combat Damage Synergy+25
Commander Synergy+2
Combo pieces7
GUR+5
2R+3
3+2
GUR+2
2RR+4
4GG+3
5G
Synergy pieces3
2U+1
3R+7
5GUR+3
Win conditions6
3R+2
5B+1
5GG+6
4GGG+3
4RRR+1
10G+3
Combat threats4
2R+5
2RRR+1
4UU+1
5RR+1
Sacrifice outlets2
1G+2
2GG+2
Drain effects1
3WWBB+2
Token generators1
2W+4
Alternate win strategies1
1R+1
Other1
4+5

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8+Game Changers 2 Bracket 3

0.8 above Bracket 2 ceiling (5)

1.2 below Bracket 4 threshold (7)

Game changers 2
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Elemental Tribal35 cards

35 elemental creatures detected. Tribal synergies can create powerful board states.

,,,,
Stompy / Big Mana26 cards

26 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,
Blink/Flicker14 cards

14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

,,,,

Combos8 total

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  • ++
  • +++
  • ++
  • +++
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History10 snapshots

Grade

Power5.95.8-0.1
BracketB3B3

Vectors

Velocity
5650
-6
Consistency
6565
Interaction
8181
Efficiency
9494
Lethality
9393

Card Changes

Added (2)

+2
1G+2

Removed (2)

Grade

Power6.45.9-0.5
BracketB3B3

Vectors

Velocity
5956
-3
Consistency
6965
-4
Interaction
8281
-1
Efficiency
9494
Lethality
9193
+2

Card Changes

Added (10)

2R+1
2RRR+2
2UUU+2
2U+1
1R+2
5G+2
+4
2RR+5
4R/GR/G+1
4RRR+2

Removed (10)

Combos:28+6

Grade

Power6.36.4+0.1
BracketB3B3

Vectors

Velocity
5859
+1
Consistency
6969
Interaction
8282
Efficiency
9494
Lethality
9191

Card Changes

Added (1)

Removed (1)

Grade

Power6.36.3
BracketB3B3

Vectors

Velocity
6458
-6
Consistency
6969
Interaction
7682
+6
Efficiency
9494
Lethality
9191

Card Changes

Added (1)

2U+10

Removed (1)

Grade

Power6.26.3+0.1
BracketB3B3

Vectors

Velocity
6464
Consistency
6969
Interaction
4476
+32
Efficiency
9494
Lethality
9191

Card Changes

Added (1)

5U+2

Removed (1)

4R/GR/G

Grade

Power6.56.2-0.3
BracketB3B3

Vectors

Velocity
6964
-5
Consistency
6869
+1
Interaction
4444
Efficiency
9594
-1
Lethality
9191

Card Changes

Added (4)

+2
4R/GR/G+1
7+2

Removed (3)

Grade

Power6.56.5
BracketB3B3

Vectors

Velocity
7369
-4
Consistency
8368
-15
Interaction
4944
-5
Efficiency
9595
Lethality
8591
+6

Card Changes

Added (9)

1G+4
RG+2
GUR+2
5RR+2
6UU+1
2G+2
+4

Removed (10)

Grade

Power6.56.5
BracketB3B3

Vectors

Velocity
7373
Consistency
8483
-1
Interaction
5349
-4
Efficiency
9595
Lethality
8585

Card Changes

Added (1)

Removed (1)

Grade

Power6.56.5
BracketB3B3

Vectors

Velocity
6673
+7
Consistency
7284
+12
Interaction
5053
+3
Efficiency
9595
Lethality
9285
-7

Card Changes

Added (1)

4UU+3

Removed (1)

Grade

Power6.56.5
BracketB3B3

Vectors

Velocity
6666
Consistency
7272
Interaction
4650
+4
Efficiency
9595
Lethality
9292

Card Changes

Added (1)

U+7

Removed (1)