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Commander
3.4±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence198 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks4
Land ramp4
Commander Draw Engine+15ⓘ
Tutors1
Draw engines7
Cantrips & burst draw1
Recursion2
Value engines11
Counterspells1
Artifact/enchantment removal1
Spot removal6
Board wipes2
Protection2
Mana Acceleration+1ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands3
Utility lands8
Taplands10
Basic lands3
2 Combo(s) Detected (Consistency: 51%)+22ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combo pieces4
Combat threats2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.4 → Bracket 3
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters34 cards
34 counter synergies. Grow your creatures over time for massive threats.
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Legends Matter18 cards
18 legendary synergies. Your legends grow stronger together.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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