Commander
No commander provided5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(375 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks10
Mana dorks1
Treasure generators1
Tutors1
Draw engines3
Cantrips & burst draw5
Recursion3
Counterspells5
Spot removal7
Graveyard hate1
Board wipes5
Stax & hate2
Edict effects1
Protection1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands9
Taplands10
5 Combo(s) Detected (Consistency: 43%)+32ⓘ
Combat Damage Synergy: token package, aristocrats engine+11ⓘ
Combo pieces6
Win conditions1
Combat threats1
Drain effects2
Token generators1
Reanimation3
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats88Interaction85Mana base82
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Mill9 cards
9 mill effects. Empty opponent libraries or fuel your graveyard.