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Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence615 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana9
Mana rocks5
Mana dorks1
Other acceleration2
Tutors4
Draw engines3
Cantrips & burst draw1
Wheels2
Value engines2
Counterspells1
Spot removal2
Land destruction2
Stax & hate1
Protection4
Mono-Color Powerhouse Lands (5)+20ⓘ
Mana Acceleration+8ⓘ
Fetchlands5
Dual & shock lands1
Premium utility lands1
Utility lands4
Taplands1
Basic lands1
15 Combo(s) Detected (Consistency: 88%)+89ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 4 tribal lords, 4 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy+17ⓘ
Extra Turn Package+5ⓘ
Combo pieces15
Synergy pieces8
Win conditions3
Combat threats2
Drain effects1
Extra turns1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4
0.5 above Bracket 3 ceiling (7)
1.5 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 6
Minimum Bracket 4
✓
Mass land denial 1
Minimum Bracket 4
✓
2-card combo 1
✓
Extra turns 1
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Goblin Tribal27 cards
27 goblin creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
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