Commander
6.5±0.4
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(462 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks2
Other acceleration1
Treasure generators3
Commander Draw Engine (Zurgo Stormrender provides card draw)+15ⓘ
Tutors1
Draw engines7
Cantrips & burst draw3
Recursion1
Value engines4
Other1
Spot removal4
Board wipes3
Stax & hate1
Edict effects1
Fetchlands2
Dual & shock lands9
Premium utility lands4
Utility lands10
Taplands3
Combat Damage Synergy: token swarm strategy, 4 token doublers, 1 extra combat, 2 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces25
Win conditions3
Combat threats1
Sacrifice outlets3
Drain effects2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 3
Threats97Mana base90Consistency80
2.0 above Bracket 2 ceiling (4.5)
0.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy33 cards
33 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.