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HomeExplore decksCommanders
WUR

Inspirit, Flagship Vessel

viapasted list·Updated 46 days ago·5 views·

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Power level

3.4±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence211 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks4
Other acceleration3
Draw engines4
Cantrips & burst draw6
Recursion3
Value engines11
Counterspells1
Spot removal5
Graveyard hate1
Board wipes3
Fetchlands1
Dual & shock lands6
Premium utility lands3
Utility lands14
Taplands7
Basic lands3
Combat Damage Synergy: 1 token doubler, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+21ⓘ
Synergy pieces1
Win conditions2
Combat threats2
Sacrifice outlets1
Token generators4
Reanimation1
Other1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.4 → Bracket 2

0.4 above Bracket 1 ceiling (3)

1.6 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Artifacts Matter26 cards

26 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Storm15 cards

15 storm synergies. Chain spells for exponential value.

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+1/+1 Counters12 cards

12 counter synergies. Grow your creatures over time for massive threats.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.