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Commander
7.3±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence487 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana9
Mana rocks5
Other acceleration3
Tutors5
Draw engines3
Cantrips & burst draw1
Value engines4
Counterspells2
Spot removal4
Board wipes1
Stax & hate1
Protection4
Mana Acceleration+8ⓘ
Mono-Color Powerhouse Lands (2)+8ⓘ
Premium utility lands3
Utility lands6
Taplands2
Basic lands1
5 Combo(s) Detected (Consistency: 88%)+42ⓘ
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 3 haste enablers, aristocrats engine+25ⓘ
Commander Synergy+12ⓘ
Extra Turn Package+5ⓘ
Combo pieces7
Synergy pieces8
Win conditions1
Combat threats4
Sacrifice outlets1
Extra turns1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.3 → Bracket 4
0.3 above Bracket 3 ceiling (7)
1.7 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 8
Minimum Bracket 4
✓
Mass land denial 1
Minimum Bracket 4
✓
Extra turns 1
✕2-card combo — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Goblin Tribal23 cards
23 goblin creatures detected. Tribal synergies can create powerful board states.
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Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Burn8 cards
8 damage dealers. Burn opponents down with direct damage.
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