Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(364 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks2
Other acceleration1
Treasure generators1
Commander Draw Engine (The Ancient One provides card draw)+10ⓘ
Low Land Count (27/33)+-15ⓘ
Tutors4
Draw engines9
Cantrips & burst draw6
Wheels1
Recursion4
Value engines5
Counterspells1
Spot removal8
Graveyard hate1
Land destruction1
Board wipes2
Stax & hate5
Protection3
Two-Color Mana Base (no fixing needed)+26ⓘ
Two-Color Powerhouse Lands (3)+11ⓘ
Low Land Count (27/33)+-15ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands6
Taplands2
Combat Damage Synergy: 1 token doubler, 1 haste enabler, 2 evasion enablers+12ⓘ
Synergy pieces12
Win conditions3
Combat threats5
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.3 (Bracket 3)+Game Changers→ Bracket 4
Consistency90Threats82Interaction78
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.