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0.7 above Bracket 3 ceiling (7)
1.3 below Bracket 5 threshold (9)
Game Changers are present, but the power level already places this deck in Bracket 4.
This deck uses the graveyard as a primary resource.
17 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
17 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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