Commander
3.3±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(204 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana1
Other acceleration1
Treasure generators2
Draw engines8
Cantrips & burst draw6
Recursion4
Value engines7
Counterspells5
Spot removal3
Stax & hate2
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Synergy pieces3
Win conditions2
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Consistency70Mana base70Interaction42
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro21 cards
21 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Proliferate11 cards
11 proliferate effects. Multiply all your counters at once.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.