Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(430 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana8
Mana rocks3
Land ramp1
Other acceleration1
Treasure generators2
Tutors4
Draw engines4
Cantrips & burst draw2
Scry & Surveil1
Recursion1
Value engines1
Spot removal6
Board wipes2
Stax & hate2
Protection4
Mono-Color Powerhouse Lands (6)+25ⓘ
Mana Acceleration (13 sources)+3ⓘ
Utility lands8
Taplands3
Basic lands1
Swamp+22
2 Combo(s) Detected (Consistency: 92%)+28ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine, 1 damage multiplier+15ⓘ
Combo pieces3
Synergy pieces7
Win conditions5
Combat threats1
Sacrifice outlets7
Drain effects1
Reanimation4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Threats96Speed81Mana base74
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Unblockable / Evasion7 cards
7 evasion cards. Creatures that can't be blocked deal guaranteed damage.