Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(353 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks5
Land ramp1
Treasure generators3
Tutors1
Draw engines7
Cantrips & burst draw3
Value engines3
Control Strategy Bonus (13.6 interaction cards)+28ⓘ
Spot removal10
Artifact/enchantment removal1
Board wipes2
Stax & hate3
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands11
Taplands8
1 Combo(s) Detected (Consistency: 53%)+19ⓘ
Combat Damage Synergy: aristocrats engine, 2 damage multipliers+16ⓘ
Combo pieces2
Win conditions2
Combat threats3
Drain effects6
Token generators1
Reanimation1
Damage multipliers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Interaction84Mana base83Threats80
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Voltron9 cards
9 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Group Hug9 cards
9 group hug effects. Help everyone while secretly advancing your plan.