Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(346 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks9
Treasure generators2
Commander Synergy (1 groups)+4ⓘ
Tutors1
Draw engines3
Cantrips & burst draw4
Recursion1
Value engines5
Counterspells4
Spot removal5
Board wipes3
Protection4
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands8
Premium utility lands4
Utility lands5
Taplands4
Combat Damage Synergy: 2 haste enablers, 1 evasion enabler, aristocrats engine+15ⓘ
Synergy pieces8
Combat threats2
Drain effects1
Token generators9
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats88Mana base85Interaction78
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
+1/+1 Counters16 cards
16 counter synergies. Grow your creatures over time for massive threats.
The Ring15 cards
15 Ring temptation cards. Empower your ring-bearer with escalating abilities.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.