Commander
6.5±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(438 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana10
Mana rocks2
Other acceleration5
Treasure generators2
Tutors1
Draw engines3
Cantrips & burst draw7
Recursion2
Value engines12
Counterspells3
Spot removal4
Stax & hate1
Protection6
Mana Acceleration (19 sources)+9ⓘ
Fetchlands1
Dual & shock lands6
+6
+6
+6
+4
+4
+4
Premium utility lands1
+5
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands3
+6
+6
+5
3 Combo Families (3 lines, Consistency: 47%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 1 evasion enabler+14ⓘ
Combo pieces6
Synergy pieces4
Win conditions2
Combat threats3
Token generators2
Damage multipliers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 3
Threats90Speed87Consistency85
1.5 above Bracket 2 ceiling (5)
0.5 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Spellslinger12 cards
12 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Storm12 cards
12 storm synergies. Chain spells for exponential value.
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