Commander
6.5±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence441 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
+7
Mana dorks7
Land ramp2
Other acceleration1
Treasure generators1
Tutors1
Draw engines11
Cantrips & burst draw3
Recursion2
Value engines2
Control Strategy Bonus (26.5 interaction cards)+30ⓘ
Spot removal13
Artifact/enchantment removal2
Graveyard hate2
Stax & hate7
Protection6
Two-Color Mana Base (no fixing needed)+10ⓘ
Two-Color Powerhouse Lands (1)+6ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
+8
Dual & shock lands1
+6
Premium utility lands1
+5
Utility lands3
+2
+2
Taplands2
+2
+2
Basic lands2
+13
+16
4 Combo Families (4 lines, Consistency: 55%)+31ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces3
Synergy pieces2
Win conditions4
Combat threats2
Sacrifice outlets1
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 3
Threats90Interaction89Mana base75
1.5 above Bracket 2 ceiling (5)
0.5 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies25 cards
25 low-cost creatures. Swarm the board and pump for lethal attacks.
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Human Tribal18 cards
18 human creatures detected. Tribal synergies can create powerful board states.
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Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
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