Commander
7.5±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence502 pts
Estimated win turn
T4best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks12
Land ramp3
Other acceleration1
Commander Synergy+1ⓘ
Tutors2
Draw engines8
Cantrips & burst draw2
Scry & Surveil1
Recursion2
Value engines3
Spot removal5
Protection4
Mana Acceleration+7ⓘ
Two-Color Powerhouse Lands+1ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands3
Utility lands3
Taplands2
Basic lands2
22 Combo Families+110ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Combo pieces15
Synergy pieces9
Win conditions2
Combat threats6
Drain effects2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4
0.5 above Bracket 3 ceiling (7)
1.5 below Bracket 5 threshold (9)
2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
2-card combo 22
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Elf Tribal32 cards
32 elf creatures detected. Tribal synergies can create powerful board states.
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Druid Tribal15 cards
15 druid creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.