Commander
6.4±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(431 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana2
Mana dorks5
Other acceleration1
Other1
Control Strategy Bonus (34.4 interaction cards)+30ⓘ
Counterspells2
Spot removal8
Graveyard hate1
Stax & hate18
Two-Color Mana Base (no fixing needed)+26ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands3
Taplands1
Combat Damage Synergy: token swarm strategy, 2 extra combats, 1 haste enabler, 3 evasion enablers, aristocrats engine, 5 damage multipliers+25ⓘ
Commander Synergy (3 groups)+24ⓘ
3 Combo Families (3 lines, Consistency: 37%)+23ⓘ
Combo Commander: Winota, Joiner of Forces+15ⓘ
Combo pieces4
Synergy pieces5
Win conditions2
Combat threats8
Sacrifice outlets3
Token generators4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.4 (Bracket 3)+Mass Land Denial→ Bracket 4
Threats97Interaction96Mana base75
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Game changers 1
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Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stax (Commander)15 cards
This deck uses resource denial and disruption to slow opponents down.
Go-Wide / Weenies30 cards
30 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal23 cards
23 human creatures detected. Tribal synergies can create powerful board states.