Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(342 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks7
Land ramp8
Other acceleration2
Treasure generators1
Draw engines5
Cantrips & burst draw1
Value engines3
Spot removal4
Board wipes10
Stax & hate2
Mana Acceleration (21 sources)+11ⓘ
Premium utility lands5
Utility lands1
Taplands1
9 Combo(s) Detected (Consistency: 30%)+42ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 1 damage multiplier+14ⓘ
Combo pieces13
Synergy pieces3
Win conditions1
Combat threats2
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Speed88Threats88Interaction68
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Group Slug6 cards
6 group slug effects. Damage everyone equally, then break parity.