We Don't Talk About Fight Club

5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(342 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Mana Acceleration (21 sources)+11
Utility lands1
Taplands1
Basic lands5
9 Combo(s) Detected (Consistency: 30%)+42
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 1 damage multiplier+14
Win conditions1
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
Speed88Threats88Interaction68

1.0 above Bracket 2 ceiling (4.5)

1.0 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

Stompy / Big Mana11 cards

11 high-impact creatures. Ramp into massive threats that dominate the board.

Group Slug6 cards

6 group slug effects. Damage everyone equally, then break parity.

Combos9 total